PhD student in visualization and media technology with a focus on immersive visualization.

 


Skilled and committed employees are a crucial factor in the success of Linköping University. And we need more of them. Our core expertise comes from teachers and researchers, but a successful university requires experienced and motivated employees in many fields. Everyone is important. We need to recruit many new employees thanks to, among all, an expansion in our research activity. We need you here. We look forward to receiving your application!

At the Department of Science and Technology, at the university’s Norrköping campus, we provide education and conduct research in physics and electronics, communications/logistics and media- and information technology. The department is recognised for its work in fields including logistics, visualisation and organic electronics. We combine academic excellence with fruitful collaboration with the Community.
Read more at https://liu.se/en/organisation/liu/itn

We are looking for a PhD student in visualization and media technology with a focus on immersive visualization.

Your work assignments
The goal of this project (and this employment) is to develop new methods for the synthesis of realistic images of real urban environments. We want to bridge the gap between large-scale structures and details up close. Examples are image data captured by municipalities using aerial and drone photogrammetry and photographs with a high level of detail of facades on buildings and urban environments.

The result should provide a realism in the human scale for VR and AR applications. The large-scale structures, metadata from databases as well as high-quality models and textures are processed with a hybrid model of rule-based and deep learning techniques to be able to create realistic images for AR / VR users in real-time applications.

There are two parts of the imaginary system where you will focus the work. One consists of deep learning techniques and offline processing to synthesize assets or generate parameters for procedural materials and 3D models.

The second consists of techniques for real-time rendering of synthesized data or parameterized materials / models to create realistic immersive virtual environments using Unreal Engine.

As a doctoral student, you devote your time to doctoral studies and research within the projects in which you are included. Your work can also include teaching or participating in other departmental assignments, up to 20% of full-time.

This doctoral position is part of the project Real-Time Realistic Pixel Synthesis using Deep Learning for Augmented and Virtual Reality, which is a joint project between Lund University and Linköping University. The project is part of the research program ELLIIT.
https://elliit.se/?project=real-time-realistic-pixel-synthesis-using-deep-learning-for-augmented-and-virtual-reality

Your workplace
You will work in the department of Media and Information Technology. Activities at the department also form LiU's part of the consortium Visualization Center C. As a doctoral student in this environment, you will also relate to other units within the consortium such as the public part of the center and its dome media production and more. We work with authorities such as LFV (www.lfv.se) in major strategic development projects for traffic control. We also have many collaborative projects with companies and contribute with research and advice in visualization and computer graphics. We are also the main hub in the Visual Sweden initiative, which has the task of working with innovation and innovation through collaboration with existing business and public administration, as well as stimulating new entrepreneurship in the area.

Your qualifications
You have completed a master's / master's degree in computer science / computer graphics or completed courses of at least 240 higher education credits, of which at least 60 higher education credits at advanced level. You have a passion and interest in interactive visualization and realistic real-time rendering. You should have experience from basic techniques in real-time rendering and concepts such as rendering pipelines with shaders and texturing. You also need to have experience from software development in C ++ and preferably also Python. It is also meritorious to have experience with C ++ programming and Blueprints in Unreal Engine and that you have used it for VR applications.

Formal requirements:

·         Master's degree, MSc in engineering, or equivalent in media technology, computer
          science, physics, applied mathematics, or equivalent technical education.
·         Can both write and speak fluent English
·         No previous doctoral degree.

Technical qualifications:

Applicants' suitability for the position will be evaluated according to documented experience and skills in the following categories (qualifying but not required):

·         Computer graphics and real-time rendering
·         Software development, C ++, Python, HSLS / GLSL
·         Unreal Engine
·         VR / AR devices
·         Machine learning
·         Research and scientific publications

Terms of employment
When taking up the post, you will be admitted to the program for doctoral studies. More information about the doctoral studies at each faculty is available at 

Doctoral studies at Linköping University

The employment has a duration of four years’ full-time equivalent. You will initially be employed for a period of one year. The employment will subsequently be renewed for periods of maximum duration two years, depending on your progress through the study plan. The employment may be extended up to a maximum of five years, based on the amount of teaching and departmental duties you have carried out. Further extensions can be granted in special circumstances.

Starting date
By agreement.

Salary and employment benefits
The salary of doctoral students is determined according to a locally negotiated salary progression.

More information about employment benefits at Linköping University is available here.

Union representatives
Information about union representatives, see Help for applicants.

Application procedure
Apply for the position by clicking the “Apply” button below. Your application must reach Linköping University no later than July 22, 2022.

Applications and documents received after the date above will not be considered.

We welcome applicants with different backgrounds, experiences and perspectives - diversity enriches our work and helps us grow. Preserving everybody's equal value, rights and opportunities is a natural part of who we are. Read more about our work with: Equal opportunities.

We look forward to receiving your application!


Linköping university has framework agreements and wishes to decline direct contacts from staffing- and recruitment companies as well as vendors of job advertisements.

Contact persons

Peter Westerdahl

tf. enhetschef

0703357347

peter.westerdahl@liu.se

Martina Klefbeck

HR partner

011-363166

martina.klefbeck@liu.se


URL to this page
https://liu.se/en/work-at-liu/vacancies?rmpage=job&rmjob=19485&rmlang=UK

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